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    <td width="85%"> <font size="6" face="Verdana, Arial, Helvetica, sans-serif"><b>Organization</b></font> 
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<p>The framework is highly modular and is organized in layers:</p>
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            <td><div align="center"><font color="#003366"><strong>iterator</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>actor</strong></font></div></td>
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            <td><div align="center"><font color="#003366"><strong>debug</strong></font></div></td>
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            <td><div align="center"><font color="#003366"><strong>attribute</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>dynamic</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>error_handling</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>symbols</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>tree</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>utility</strong></font></div></td>
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            <td><div align="center"><font color="#003366"><strong>meta</strong></font></div></td>
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            <td colspan="4"><div align="center"><font color="#003366"><strong><font size="4">core</font></strong></font></div></td>
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            <td><div align="center"><font color="#003366"><strong>scanner</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>primitives</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>composite</strong></font></div></td>
            <td><div align="center"><font color="#003366"><strong>non_terminal</strong></font></div></td>
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<p>Spirit has four layers, plus an independent top layer. The independent layer, 
  comprising of actor and iterator, does not rely on the other layers. The framework's 
  architecture is completely orthogonal. The relationship among the layers is 
  acyclic. Lower layers do not depend nor know the existence of upper layers. 
  Modules in a layer do not depend on other modules in the same layer. </p>
<p>The client may use only the modules that she wants without incurring any compile 
  time nor run time penalty. A minimalistic approach is to use only the core as 
  is. The highly streamlined core is usable by itself. The core is sufficiently 
  suitable for tasks such as micro parsing.</p>
<p>The <strong>iterator</strong> module is independent of Spirit and may be used 
  in other non-Spirit applications. This module is a compilation of stand-alone 
  iterators and iterator wrappers compatible with Spirit. 


 Over time, these iterators have been found to be most useful for parsing with Spirit. </p>
<p>The <strong>actor</strong> module, also independent of Spirit, is a compilation 
  of predefined semantic actions that covers the most common semantics processing 
  tasks.</p>
<p>The <strong>debug</strong> module provides library wide parser debugging. This 
  module hooks itself up transparently into the core non-intrusively and only 
  when necessary.</p>
<p>The<strong> attribute</strong> module introduces advanced semantic action machinery 
  with emphasis on extraction and passing of data up and down the parser hierarchy 
  through inherited and synthesized attributes. Attributes may also be used to 
  actually control the parsing. Parametric parsers are a form of dynamic parsers 
  that changes their behavior at run time based on some attribute or data.</p>
<p>The <strong>dynamic</strong> module focuses on parsers with behavior that can 
  be modified at run-time.</p>
<p><strong>error_handling</strong>. The framework would not be complete without 
  Error Handling. C++'s exception handling mechanism is a perfect match for Spirit 
  due to its highly recursive functional nature. C++ Exceptions are used extensively 
  by this module for handling errors.</p>
<p>The<strong> symbols</strong> module focuses on symbol table management. This module 
  is rather basic now. The goal is to build a sub-framework that will be able 
  to accommodate C++ style multiple scope mechanisms. C++ is a great model for 
  the complexity of scoping that perhaps has no parallel in any other language. 
  There are classes and inheritance, private, protected and public access restrictions, 
  friends, namespaces, using declarations, using directives, Koenig lookup (Argument 
  Dependent Lookup) and more. The symbol table functionality we have now will 
  be the basis of a complete facility that will attempt to model this.</p>
<blockquote> 
  <p><em><font color="#003366">I wish that I could ever see, a structure as lovely 
    as a tree</font></em><font color="#003366">...</font></p>
</blockquote>
<p> Parse Tree and Abstract Syntax Tree (AST) generation are handled by the <b>Tree</b> 
  module. There are advantages with Parse Trees and Abstract Syntax Trees over 
  semantic actions. You can make multiple passes over the data without having 
  to re-parse the input. You can perform transformations on the tree. You can 
  evaluate things in any order you want, whereas with attribute schemes you have 
  to process in a begin to end fashion. You do not have to worry about backtracking 
  and action side effects that may occur with an ambiguous grammar.</p>
<p>The <b>utility</b> module is a set of commonly useful parsers and support classes 
  that were found to be useful in handling common tasks such as list processing, 
  comments, confix expressions, etc.</p>
<p><strong>meta</strong>, provides metaprogramming facilities for advanced Spirit 
  developers. This module facilitates compile-time and run-time introspection 
  of Spirit parsers.</p>
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<p class="copyright">Copyright &copy; 1998-2003 Joel de Guzman<br>
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  <font size="2">Use, modification and distribution is subject to the Boost Software
    License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
    http://www.boost.org/LICENSE_1_0.txt)</font></p>
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